The game's main character is a tiny prince who is tasked with the mission to rebuild the stars, constellations and Moon, which were accidentally destroyed by his father, the King of All Cosmos (the aftereffects of the planet-sized King of All Cosmos’s binge drinking spree that wiped out all the stars and other celestial bodies from the sky). The King (in his never ceasing dissatisfaction) decides to make the Prince go to Earth with a "katamari"—a magical ball that allows anything smaller than it to stick to it and make it grow—and collect enough material for him to recreate the stars and constellations. Of course, the Prince is successful (though many attempts were needed), and the night sky and cosmos is returned to normal. Throughout the game you meet many new characters; both playable and not playable. The largest group of the playable characters are called Cousins (see below).
There is also a side story that chronicles the Hoshino family and their experiences while the Prince works his magic to recreate the stars. The father is an astronaut and is unable to go to work due to the damage the King caused. The daughter has special 'senses' and is the only one in the family that can see the Prince's work; she can feel when each constellation returns to the sky. Ultimately, the family, along with their house and town, are rolled up in the katamari that is used to remake the moon (in a completely innocent way of course!).
Takahashi, the game designer said Katamari Damacy was not originally planned to be the Prince's first appearance (he had designed a racing game where the Prince would control a boy steering a go-cart, running over buildings across the world), the game was dropped by Namco but the concept for the Prince stuck.
Showing posts with label the Prince. Show all posts
Showing posts with label the Prince. Show all posts
GAMEPLAY:
The player picks a character to play (in Katamari Damacy you play as the Prince, but in other versions of the franchise you can play as a Cousin) and a level to complete. There are many different level, each with their own objective. You rolls the katamari around houses, buildings, gardens, towns, and cities in order to complete the parameters set by the King of All Cosmos. The player uses the two analog sticks in tandem on the DualShock controller (pictured right) to control the direction the katamari rolls (this applies in the versions of game that appear on the Playstation). Press both pads forward and the ball rolls forward. Pull them back and the ball rolls back. Pushing one pad forward and the other back turns the ball. The right thumbpad also controls the camera. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more. Most levels begin with the king demanding a ball measuring a certain size. You then go out and have a specified amount of time to gather enough stuff to make your quota. Inherently, the game measures objects that are smaller than the katamari and allows them to stick to it when the player rolls over them. The game tracks the size and weight of objects and makes anything larger than the katamari cuase collisions which can cause objects to fall off the katamari, making the player pick everything back up. The game also calculates surface area and adds it to the mix of objects to pick up. This allows long, thin objects, such as pencils, that are larger than the katamari, to be picked up, and they will alter how the katamari rolls (at weird angles as if in real life) until more objects are picked up. Large animals, such as cows, will chase the katamari, knocking things from it, but once the katamari is large enough, it will scare the animals away, and they can be rolled up once they are chased down (see example above and left). As objects stick to the katamari, the katamari will grow, eventually allowing objects that were once obstacles to be picked up, and creating access to areas that were previously blocked. In this manner, the player might start the game by picking up thumbtacks and ants, and slowly work up to the point where the katamari is picking up buildings, mountains and clouds. Although the game is quite easy to play, not meeting the criteria set by the King of All Cosmos can be heart-wrenching (see lower right).
Each level features two secret items that can be found. The first secret item is called a "royal present" which is typically an object that the Prince can wear (see below right in which the Prince is wearing armor and a hat). Most gifts are non-functional costume pieces, but one includes a camera that can be used to take in-game screenshots. The other secret item is a “cousin” of the Prince, which, once rolled up in main gameplay, can be used as a character in the various multiplayer modes. The game also saves and organizes objects the player has collected over time, allowing them to review all the various objects within the game in a special screen on the home screen of the game.
In the two-player mode, a player can choose to play as either the Prince or one of the Cousins. The screen is split vertically; player one is on the left, and player two is on the right. Players compete simultaneously in a small arena to collect the most objects within three minutes. The playfield is replenished with new objects periodically. Players can ram into each other, knocking items from their opponents' katamaris, and if one player leads by a fair amount, then it is possible to roll up the opponent's katamari.
Labels:
Cousins,
Katamari,
King of All Cosmos,
playstation,
Stars,
the Prince
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